
How to Tell If Your Shooting Is Actually Improving
· 8 min read
You put in six weeks. You feel better. Your percentage last session was 41%, and six weeks ago it was 37%.
Did you improve?
You cannot tell. Not from those two numbers. And the uncomfortable part is that most players make real decisions — keep this change, scrap that one, switch coaches — on evidence exactly this thin.
The fix is not more data. It is holding things still long enough to see one thing move.
Why your percentage moves on its own
Two sessions differ for reasons that have nothing to do with your shot:
- How far you had to chase the ball
- Whether you were fresh or came from a lift
- Indoor rim versus a bent outdoor one
- How many of your attempts came off the dribble
- Whether you took 30 shots or 300
Any one of these can move a session percentage several points. Stack two or three and you can manufacture a "breakthrough" or a "slump" without your mechanics changing at all.
This is on top of pure randomness, which is larger than most people expect — a true 40% shooter swings roughly ±19 points across a 25-shot sample for no reason whatsoever. The sample-size table here has the detail.
So the question is not "did my number go up." It is "did my number go up by more than this stuff can explain."
Build yourself a benchmark set
Pick a fixed test and do not change it. Ever.
A benchmark set is a small, boring, repeatable routine you run at the same point in your week, under the same conditions:
- Same spots. Five spots, ten shots each, in the same order.
- Same entry. All catch-and-shoot, or all off one dribble — pick one and keep it.
- Same state. Always after warm-up, always before the main work. Never at the end.
- Same size. 50 shots is a workable floor. 100 is better.
Run it weekly. That is your measuring instrument, and its whole value is that it does not change. Everything else in your training can vary as much as you like — the benchmark is the fixed stick you measure against.
The temptation will be to "improve" the benchmark once it feels easy. Don't. The moment you change the test, you lose the ability to compare against everything before it.
Change one thing at a time
This is the part that separates training from fiddling.
If you alter your base, your guide hand, and your release point in the same fortnight, and your numbers move, you have learned that something worked. You have no idea which. So you keep all three, including the two that did nothing or actively hurt.
Run it properly instead:
- Baseline. Four weeks of benchmark sets with nothing changed. This is not wasted time — it tells you how much your number bounces around when nothing is happening, which is the thing you are trying to beat.
- Change exactly one thing. Guide hand, or release point, or footwork. One.
- Give it four to six weeks. A mechanical change makes you worse first, reliably, as the old motion competes with the new one. Judging it after a week means scrapping every change you ever make, right at the point of maximum awkwardness.
- Compare block to block. Your last 200 benchmark attempts against the previous 200.
Then keep it or bin it, and start the next one.
What counts as a real gain
Some rough guidance for a 100-shot weekly benchmark:
| Change between 200-shot blocks | Read it as |
|---|---|
| Under 3 points | Noise. Ignore it completely. |
| 3–6 points | Possibly real. Keep the change, keep watching. |
| Over 6 points | Real, or something about your test changed. |
That last cell is not a joke. A suspiciously large jump usually means a condition drifted — you moved a spot in half a step, started shooting on a fresh rim, or quietly began taking the benchmark after fewer warm-up shots. Check the test before you celebrate.
Watch these three, not just the average
The gap between your best and worst spot. Narrowing it is usually worth more than lifting the average, because your weak side is what gets attacked. A player at 45/40/38/35/20 across five spots has one problem, not five.
Where in the session your shot falls apart. Compare your first block to your last. A consistent drop is a conditioning and mechanics signal, and it is invisible in a session total. Fixing it raises your percentage without changing your shot at all.
Volume at a held percentage. If you are shooting the same percentage on 40% more attempts, you improved. The average alone will call that flat.
An honest timeline
- Weeks 1–4 — baseline. Numbers go nowhere. This is correct and it is the part where most people quit.
- Weeks 4–8 — first change. Expect a dip before anything else. The dip is the change taking hold.
- Weeks 8–12 — the first block comparison that means something.
- Beyond — one change at a time, four to six weeks each.
Shooting improvement is slow, and a real gain is a few percentage points over a couple of months, not ten over a fortnight. Anything promising faster is selling something or measuring badly.
The reason so few players stick with this is not discipline. It is friction — a benchmark set is only useful if you actually run it every week and keep the results somewhere comparable, and doing that with a notebook is a second job. SwishCall was built to make the record a by-product of shooting: call each shot, and the weekly comparison is already there when you want it.
More on structuring the sessions themselves in how many shots to take per practice.
The short version
- Two session percentages cannot tell you anything. Stop comparing them.
- Build a fixed weekly benchmark set and never change it.
- Baseline for four weeks first, so you know your own noise floor.
- Change one thing, give it four to six weeks, expect it to get worse first.
- Under 3 points between 200-shot blocks is noise. Over 6 means check your test.